Aloy (
huntsmachines) wrote2017-04-13 04:22 pm
Application | Station 72
PLAYER INFO
Name: Emmy/Emilia
Contact:
escaramilo
Are you over 18?: Yes
CHARACTER INFO
Character Name: Aloy
Canon: Horizon Zero Dawn
Canon Point: post-The Face of Extinction, end of HZD main story.
Appearance: 1 2 3
Age: 18-19 years
Setting: Here
History: Here and here.
Personality: The central pillar of Aloy's personality is her curiosity. She shows an irrepressible curiosity about both the world around her and about herself and her strange, unknown origins as an orphan child given to Rost. She is driven by a desire (perhaps even need) to find things out, to ask questions and to discover how things work. Unlike other Nora, she seems to have no fear of the ruins and deep, ancient places of the world where bits and pieces of the old world can be found. As a child, when she discovers her focus for the first time instead of being scared of it or seeing it as something to be reviled, she is fascinated by its holographic interface and plays with it, taking the time to master its use as she grows older. She is always asking questions and always wanting to know more about people and things she encounters. She peppers Rost with questions he cannot or will not answer about her past as well as his. When she meets the Matriarchs of her tribe, they, too, are subject to endless questions.
Unlike other Nora, technology seems to be a useful and practical tool to Aloy rather than something to be feared and shunned. She makes regular use of her focus, override tools, and other technology throughout her journeys. Her curiosity allows her to see beyond her tribe's beliefs and to be able to see herself as part of a larger, interconnected world, especially as she meets more and more people outside of her own tribe. Part of this is due to feelings of isolation and resentment. Aloy never knew or understood exactly why she was an outcast and rejoining the tribe and finding out who her mother was became a driving obsession until the Proving. It turned out, though, that the answers she did get only led to more unanswered questions.
Aloy is a bit of an odd duck when it comes to social norms. She's lived practically alone since birth, her only real company until she was 18 or so being her adoptive father, Rost. As a result she has a tendency to speak to herself and to think out loud about what's going on around her during her travels. As an outcast she's developed something of a thick skin and a bit of a sarcastic streak--she's not afraid to speak her mind or give a bit of sass, especially if someone holds her in contempt for being a Nora or a woman. Her sharp tongue comes out especially when dealing with Helis and Sylens. Sylens, especially, seems to be a target of her sarcasm and impatience, as he offers few answers and tends to aggravate Aloy.
At the same time, she has a deep sense of compassion towards those who are less fortunate or who are outcast themselves, going out of her way to help others who are down on their luck or without access to traditional forms of assistance, such as a sick child in Shadowfell or another outcast woman known as "Odd" Grata. Aloy does favors for the older outcast, retrieving Grata's prayer beads and commonly hunting rabbits to make sure that she older woman has enough to eat. Another she helps include Bron, a former outcast who is heavily implied to suffer from schizophrenia, whom she reunites with his sister so that he can be cared for.
Along with her sarcastic streak, Aloy can be something of a short fuse. When faced with Bast, a boy who had hit her with a rock as a child, she fiercely argued him down, insulting him and humiliating him verbally in front of the other young men and women set to run in the proving. She can be vengeful, angry, and vindictive--she spends most of the game hunting down the people who attacked her tribe and killed her adoptive father, Rost. She reserves a special, vindictive hatred for Helis, leader of the Eclipse cultists and the one she holds most responsible for the death of Rost. She insults and berates him when they meet, seekign to undermine his faith, and seems to enjoy taunting him before finally killing him during the defense of Meridian and the Spire.
Finally, Aloy has an extremely keen sense of will. When she sets out to do something, she does it without half measures. She decides to run and win the Proving and does so, even with handicaps imposed on her by Nora prejudice. She refuses to give up on the world and is unwavering in her quest to seek out the truth of her birth and to do away with the treat to her homeland and eventually, the whole of the world.
Canon Abilities/Skills:
Aloy is a skilled hand to hand combatant, with or without her spear/lance
Skilled tracker and hunter, with or without her focus
Expert shot with a bow
Aloy has an expert knowledge of machines and can combine materials salvaged from them with other materials in order to craft ammunition, traps, and tools.
Presumably near peak-human physical condition. Aloy has excellent functional strength, speed and agility. She can easily free climb tall mountain cliffs, can dodge out of the way of charging machines, and can run for what may be miles without tiring.
Masterful acrobat. She has an amazing sense of balance that comes from years of athletic climbing and balancing and she shows no hesitation balancing on a slender rope stretched taut between mountain peaks.
Skilled in wilderness survival including identifying fire-starting, foraging, hunting, edible and medicinal plants.
Sharp-minded. Able to pick up on basic scientific ideas and concepts quickly when exposed to Ancient One technology and information. She used the Focus to teach herself how to read English.
ON STATION 72
Symbiote Specialization: Iota
Symbiote Ability: Elizabet Sobek, and by extension her machines, her Project, her whole life, was about cleansing environmental poisons and healing damage. Aloy, following her legacy, fights against corruption in the abstract (both politically and otherwise) as well as the literal corruption of both Gaia, and of all the machines that she meets. In this case then, the ability granted to Aloy is the ability to detect and eventually purify poisons, diseases, pollutants, toxins, and other corruption.
As her complicity with the Nest grows, and the bonds deepen, she would gain the ability to not just detect poisons and contaminants, but to purify them, rendering undrinkable water potable, cleansing wounds of gangrene and rot, and turning foul air breathable
In Stage 1, she can detect, with complete accuracy, the presence and/or nature of a poison or pollution in a nearby target. This extends to things like the nature of, say a poison gas flooding corridors or being able to determine that a wound is infected.
In stage 2, Aloy can now detect this contamination over a longer distance and larger area. She also gains the ability to purify contamination, drawing it into her body and cleansing it. She can only do this for small areas or single persons or objects at a time and doing so causes her pain as she purifies the foulness and lasts as long as she focuses on performing her purification.
At stage 3, Aloy would be able to purify large, even vast area of contamination and pollution and would be able to stretch out to detect it on a grand scale. At this scale, she can also opt to cleanse a small object or volume (i.e. a canteen of water vs a pond or lake) to a higher degree of purity. Even here though, she is limited in how often she can do this and how much she can take on. Trying to purify something more than once every hour or so will result not just in pain but in Aloy making herself ill as she draws more poisons and contaminant through her system in an attempt to cleanse them. The pain of doing so grows more severe. If she really pushes herself, she has the potential to fall unconscious and to wake up with something akin to the worst hangover you've ever experienced that's due to last at least a full day and possibly even longer.
Inventory: Her bow, a lance with override tool, a collection of various arrows, traditional Nora clothing, her focus (a small triangular personal computing device worn next to the right ear), travel bag, a collection of machine parts and metal shards used for barter and making arrows, a herb pouch filled with medicinal herbs,
SAMPLES
Samples: Station 72 TDM
Rescue Write-up:
It was a cold morning as it always was. Aloy had risen just as the sun peaked over the eastern mountain tops, away towards home. She kindled life back into her small fire and warmed her hands while she heated breakfast. She was almost to the Embrace and there was comfort in it, even if part of her still lingered behind her in the places she had been. With Elizabeth. In Meridian, the Free Claim, with all of her friends, companions, and comrades she had somehow earned in her long journey. A sigh as she watched a herd of striders moving past in the early morning light. At least things were quiet again.
She was almost lulled into something secure. But even without ancient machines and Eclipse cults there were still Shadow Carja and bandits who might pray on unwary travelers. It's this almost innate awareness that saved her life. One of the watchers had its head up and she followed it's line of gaze in idle curiosity, caught the figures that were just out of her line of sight before. Her ears caught the sound of a bow-string letting loose through the morning birdsong and she lunged out to the side, rolling to grab her pack her lance and bow. The arrows along with a half-dozen others slice into the ground where she'd been a moment before and she sprung to her feet.
Too many of them to take here out in the open. Run. The decision was made practically before she thought it and she turned to sprint away, breaking to one side or the other every few steps to throw off their aim as a sudden hail of arrows began to pepper the earth around her. She needed some place to hide--to break away from them. Turning, feet digging at the soil, she beelined towards a cliff face down the valley. She might be able to find some broken ground or a cave or something to keep them off her. As she neared, she could see it--a dark cleft cut into the rock partway up the cliff, running deep into the Earth. She could lose them there, wriggle into the safety of the stone, fight them from above. As she scrambled up to the base of the cliff she cast an eye for handholds--smooth as ice. A glance behind her told her her pursuers, whoever they were, were still coming. There--Just out of reach, a slight indentation she could use to haul herself upward towards safety.
Something brushed her mind and she could see it--whatever itwas--reaching out to help her from above. No time to think. Aloy lifted her hand and stretched out to to take what was offered.
Name: Emmy/Emilia
Contact:
Are you over 18?: Yes
CHARACTER INFO
Character Name: Aloy
Canon: Horizon Zero Dawn
Canon Point: post-The Face of Extinction, end of HZD main story.
Appearance: 1 2 3
Age: 18-19 years
Setting: Here
History: Here and here.
Personality: The central pillar of Aloy's personality is her curiosity. She shows an irrepressible curiosity about both the world around her and about herself and her strange, unknown origins as an orphan child given to Rost. She is driven by a desire (perhaps even need) to find things out, to ask questions and to discover how things work. Unlike other Nora, she seems to have no fear of the ruins and deep, ancient places of the world where bits and pieces of the old world can be found. As a child, when she discovers her focus for the first time instead of being scared of it or seeing it as something to be reviled, she is fascinated by its holographic interface and plays with it, taking the time to master its use as she grows older. She is always asking questions and always wanting to know more about people and things she encounters. She peppers Rost with questions he cannot or will not answer about her past as well as his. When she meets the Matriarchs of her tribe, they, too, are subject to endless questions.
Unlike other Nora, technology seems to be a useful and practical tool to Aloy rather than something to be feared and shunned. She makes regular use of her focus, override tools, and other technology throughout her journeys. Her curiosity allows her to see beyond her tribe's beliefs and to be able to see herself as part of a larger, interconnected world, especially as she meets more and more people outside of her own tribe. Part of this is due to feelings of isolation and resentment. Aloy never knew or understood exactly why she was an outcast and rejoining the tribe and finding out who her mother was became a driving obsession until the Proving. It turned out, though, that the answers she did get only led to more unanswered questions.
Aloy is a bit of an odd duck when it comes to social norms. She's lived practically alone since birth, her only real company until she was 18 or so being her adoptive father, Rost. As a result she has a tendency to speak to herself and to think out loud about what's going on around her during her travels. As an outcast she's developed something of a thick skin and a bit of a sarcastic streak--she's not afraid to speak her mind or give a bit of sass, especially if someone holds her in contempt for being a Nora or a woman. Her sharp tongue comes out especially when dealing with Helis and Sylens. Sylens, especially, seems to be a target of her sarcasm and impatience, as he offers few answers and tends to aggravate Aloy.
At the same time, she has a deep sense of compassion towards those who are less fortunate or who are outcast themselves, going out of her way to help others who are down on their luck or without access to traditional forms of assistance, such as a sick child in Shadowfell or another outcast woman known as "Odd" Grata. Aloy does favors for the older outcast, retrieving Grata's prayer beads and commonly hunting rabbits to make sure that she older woman has enough to eat. Another she helps include Bron, a former outcast who is heavily implied to suffer from schizophrenia, whom she reunites with his sister so that he can be cared for.
Along with her sarcastic streak, Aloy can be something of a short fuse. When faced with Bast, a boy who had hit her with a rock as a child, she fiercely argued him down, insulting him and humiliating him verbally in front of the other young men and women set to run in the proving. She can be vengeful, angry, and vindictive--she spends most of the game hunting down the people who attacked her tribe and killed her adoptive father, Rost. She reserves a special, vindictive hatred for Helis, leader of the Eclipse cultists and the one she holds most responsible for the death of Rost. She insults and berates him when they meet, seekign to undermine his faith, and seems to enjoy taunting him before finally killing him during the defense of Meridian and the Spire.
Finally, Aloy has an extremely keen sense of will. When she sets out to do something, she does it without half measures. She decides to run and win the Proving and does so, even with handicaps imposed on her by Nora prejudice. She refuses to give up on the world and is unwavering in her quest to seek out the truth of her birth and to do away with the treat to her homeland and eventually, the whole of the world.
Canon Abilities/Skills:
ON STATION 72
Symbiote Specialization: Iota
Symbiote Ability: Elizabet Sobek, and by extension her machines, her Project, her whole life, was about cleansing environmental poisons and healing damage. Aloy, following her legacy, fights against corruption in the abstract (both politically and otherwise) as well as the literal corruption of both Gaia, and of all the machines that she meets. In this case then, the ability granted to Aloy is the ability to detect and eventually purify poisons, diseases, pollutants, toxins, and other corruption.
As her complicity with the Nest grows, and the bonds deepen, she would gain the ability to not just detect poisons and contaminants, but to purify them, rendering undrinkable water potable, cleansing wounds of gangrene and rot, and turning foul air breathable
In Stage 1, she can detect, with complete accuracy, the presence and/or nature of a poison or pollution in a nearby target. This extends to things like the nature of, say a poison gas flooding corridors or being able to determine that a wound is infected.
In stage 2, Aloy can now detect this contamination over a longer distance and larger area. She also gains the ability to purify contamination, drawing it into her body and cleansing it. She can only do this for small areas or single persons or objects at a time and doing so causes her pain as she purifies the foulness and lasts as long as she focuses on performing her purification.
At stage 3, Aloy would be able to purify large, even vast area of contamination and pollution and would be able to stretch out to detect it on a grand scale. At this scale, she can also opt to cleanse a small object or volume (i.e. a canteen of water vs a pond or lake) to a higher degree of purity. Even here though, she is limited in how often she can do this and how much she can take on. Trying to purify something more than once every hour or so will result not just in pain but in Aloy making herself ill as she draws more poisons and contaminant through her system in an attempt to cleanse them. The pain of doing so grows more severe. If she really pushes herself, she has the potential to fall unconscious and to wake up with something akin to the worst hangover you've ever experienced that's due to last at least a full day and possibly even longer.
Inventory: Her bow, a lance with override tool, a collection of various arrows, traditional Nora clothing, her focus (a small triangular personal computing device worn next to the right ear), travel bag, a collection of machine parts and metal shards used for barter and making arrows, a herb pouch filled with medicinal herbs,
SAMPLES
Samples: Station 72 TDM
Rescue Write-up:
It was a cold morning as it always was. Aloy had risen just as the sun peaked over the eastern mountain tops, away towards home. She kindled life back into her small fire and warmed her hands while she heated breakfast. She was almost to the Embrace and there was comfort in it, even if part of her still lingered behind her in the places she had been. With Elizabeth. In Meridian, the Free Claim, with all of her friends, companions, and comrades she had somehow earned in her long journey. A sigh as she watched a herd of striders moving past in the early morning light. At least things were quiet again.
She was almost lulled into something secure. But even without ancient machines and Eclipse cults there were still Shadow Carja and bandits who might pray on unwary travelers. It's this almost innate awareness that saved her life. One of the watchers had its head up and she followed it's line of gaze in idle curiosity, caught the figures that were just out of her line of sight before. Her ears caught the sound of a bow-string letting loose through the morning birdsong and she lunged out to the side, rolling to grab her pack her lance and bow. The arrows along with a half-dozen others slice into the ground where she'd been a moment before and she sprung to her feet.
Too many of them to take here out in the open. Run. The decision was made practically before she thought it and she turned to sprint away, breaking to one side or the other every few steps to throw off their aim as a sudden hail of arrows began to pepper the earth around her. She needed some place to hide--to break away from them. Turning, feet digging at the soil, she beelined towards a cliff face down the valley. She might be able to find some broken ground or a cave or something to keep them off her. As she neared, she could see it--a dark cleft cut into the rock partway up the cliff, running deep into the Earth. She could lose them there, wriggle into the safety of the stone, fight them from above. As she scrambled up to the base of the cliff she cast an eye for handholds--smooth as ice. A glance behind her told her her pursuers, whoever they were, were still coming. There--Just out of reach, a slight indentation she could use to haul herself upward towards safety.
Something brushed her mind and she could see it--whatever itwas--reaching out to help her from above. No time to think. Aloy lifted her hand and stretched out to to take what was offered.
